FORR is a satisficing architecture for learning and problem solving. Its premise is that agreement among varying heuristic viewpoints is a valid decision-making principle. A FORR-based program learns to specialize general domain expertise into problem-class specific expertise. An implemented FORR shell supports domain-specific development. FORR explores the relationship among reactivity, heuristics, and search. Applications include Hoyle for game playing and Ariadne for robot path finding. Each of them has demonstrated substantial, learned expertise after relatively little training. Susan L. Epstein

Current Work

  • The integration of visual perception, limited search, and planning with other high-level reasoning.

  • Multiagent solutions to multiple goal problems with (CD)

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Application Domains

 

Key references

Epstein, S. L. 1994. For the Right Reasons: The FORR Architecture for Learning in a Skill Domain. Cognitive Science, 18 (3): 479-511.

Additional references

Epstein, S. L. (1995). On Heuristic Reasoning, Reactivity, and Search. In Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 454-461. Montreal: Morgan Kaufmann.

Epstein, S. L., Gelfand, J. and Lesniak, J. 1996. Pattern-Based Learning and Spatially-Oriented Concept Formation with a Multi-Agent, Decision-Making Expert. Computational Intelligence, 12 (1): 199-221.

The FORR Research Team

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