Hoyle
is a FORR-based program that learns to play many
different board games well. Its premise is that
agreement among varying heuristic viewpoints is a
valid decision-making principle. Hoyle minimizes
search, focusing instead upon reasonable rationales
and multiple learning methods. Hoyle learns during
competition, and demonstrates substantial, learned
expertise after relatively little training. Work with
Hoyle has pioneered the ability to learn heuristic
Advisors in FORR. Susan L. Epstein
Current
Work
Integration
of visual perception with high-level reasoning.
This includes learning to associate patterns of
playing pieces with outcomes, and learning
game-specific Advisors (see FORR) that are based on the
best of those patterns.
Key
references
Epstein, S. L., Gelfand, J. and Lesniak, J.
1996. Pattern-Based Learning and Spatially-Oriented
Concept Formation with a Multi-Agent, Decision-Making
Expert. Computational Intelligence, 12 (1): 199-221.
Epstein, S. L. (1995). On Heuristic
Reasoning, Reactivity, and Search. In Proceedings of
the Fourteenth International Joint Conference on
Artificial Intelligence, 454-461. Montreal: Morgan
Kaufmann.
Epstein, S. L. 1992. Prior Knowledge
Strengthens Learning to Control Search in Weak Theory
Domains. International Journal of Intelligent
Systems, 7: 547-586.
Edmund Hoyle was an 18th century
English chess player who codified the
rules for all the popular board games and
card games he knew. "According to
Hoyle" means "playing by the
rules."
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