Recent Publications
Journal Papers
Epstein, S. L. 1998. Pragmatic Navigation:
Reactivity, Heuristics, and Search. Artificial Intelligence, 100
(1-2): 275-322.
Epstein, S. L., Gelfand, J. and
Lock, E. T. 1998. Learning Game-Specific Spatially-Oriented Heuristics.
Constraints, 3 (2-3): 239-253.
Epstein,
S. L., Gelfand, J. and Lesniak, J. 1996. Pattern-Based Learning and Spatially-Oriented
Concept Formation with a Multi-Agent, Decision-Making Expert. Computational
Intelligence, 12 (1): 199-221.
Epstein, S. L. 1995. Learning in
the Right Places. Journal of the Learning Sciences, 4 (3): 281-319.
Epstein,
S. L. 1994. For the Right Reasons: The FORR Architecture for Learning in
a Skill Domain. Cognitive Science, 18 (3): 479-511.
Epstein,
S. L. 1994. Toward an Ideal Trainer. Machine Learning, 15 (3): 251-277.
Epstein,
S. L. 1992. Prior Knowledge Strengthens Learning to Control Search in Weak
Theory Domains. International Journal of Intelligent Systems, 7:
547-586.
Epstein,
S. L. 1992. The Role of Memory and Concepts in Learning. Minds and Machines,
2: 239-265.
Epstein,
S. L. and Sridharan, N. S. 1991. Knowledge Representation for Mathematical
Discovery - Three Experiments in Graph Theory. Applied Intelligence,
1 (1): 7-33.
Epstein, S. L. 1988. Learning and
Discovery: One System's Search for Mathematical Knowledge. Computational
Intelligence, 4 (1): 42-53.
Epstein, S. L. 1988. On the Discovery
of Mathematical Concepts. International Journal of Intelligent Systems,
3 (2): 167-178.
Refereed Conference
Proceedings
Epstein, S. L. 1999. Game Playing:
The Next Moves. In Proceedings of the Sixteenth National Conference
on Artificial Intelligence. Orlando, FL:
Epstein, S. L. (1998.) Toward Design
as Collaboration. In Proceedings of the Fifteenth National Conference
on Artificial Intelligence, Madison, WI: AAAI.
Epstein, S. L. and Shih, J. (1998).
Sequential Instance-Based Learning. In Proceedings of the AI-98.
Vancouver.
Epstein,
S. L. (1997). Spatial Representation for Pragmatic Navigation. In Proceedings
of the Conference on Spatial Information Theory - COSIT '97, 373-388.
Laurel Highlands, PA: Springer Verlag.
Epstein,
S. L. (1995). On Heuristic Reasoning, Reactivity, and Search. In Proceedings
of the Fourteenth International Joint Conference on Artificial Intelligence,
454-461. Montreal: Morgan Kaufmann.
Epstein, S. L. and Gelfand, J. (1995).
Learning New Spatially-Oriented Game-Playing Agents through Experience.
In Proceedings of the Seventeenth Annual Cognitive Science Conference,
562-567. Pittsburgh: Lawrence Earlbaum Associates.
Epstein, S. L. (1995). On the Roles
of Search and Learning in Time-Limited Decision Making. In Proceedings
of the Seventeenth Annual Cognitive Science Conference, 568-573. Pittsburgh:
Lawrence Earlbaum Associates.
Epstein, S. L. (1992). The Interaction
of Concepts and Memory in Learning. In Proceedings of the Fourteenth
Annual Conference of the Cognitive Science Society, 570-575. Bloomington,
IN: Lawrence Erlbaum.
Epstein, S. L. (1992). Learning
Expertise from the Opposition - The Role of the Trainer in a Competitive
Environment. In Proceedings of the Ninth Canadian Conference on Artificial
Intelligence, 236-243. Vancouver: Morgan Kaufman.
Epstein, S. L. (1990). Learning
Plans for Competitive Domains. In Proceedings of the Seventh International
Conference on Machine Learning, 190-197. Austin: Morgan Kaufmann.
Ratterman,
M. J. and Epstein, S. L. (1995). Skilled like a Person: A Comparison of
Human and Computer Game Playing. In Proceedings of the Seventeenth Annual
Conference of the Cognitive Science Society, 709-714. Pittsburgh: Lawrence
Erlbaum Associates.
Chapters in
Books
Epstein, S. L. (1994). Hard Questions
about Easy Tasks - Issues from Learning to Play Games. In S. J. Hanson,
G. A. Drastal, & R. L. Rivest (Ed.), Computational Learning Theory
and Natural Learning Systems, Volume 1: Constraints and Prospects (pp.
487-521). Cambridge, MA: MIT Press.
Epstein, S. L. (1991). Deep Forks
in Strategic Maps - Playing to Win. In D. N. L. Levy, & D. F. Beal
(Ed.), Heuristic Programming in Artificial Intelligence 2 - The Second
Computer Olympiad (pp. 189-203). Chichester: Ellis Horwood Limited.
Epstein, S. L. (1991). Learning
to Play Two-Person Games. In F. Geyer (Ed.), The Cybernetics of Complex
Systems: Self-Organization, Evolution, and Social Change (pp. 149-162).
USA: Intersystems Publications.
Epstein, S. L. (1989). The Intelligent
Novice - Learning to Play Better. In D. N. L. Levy, & D. F. Beal (Ed.),
Heuristic Programming in Artificial Intelligence - The First Computer
Olympiad. New York: Ellis Horwood.
Epstein, S. L. (1987). Languages
for Problem Solving in Graph Theory. In J. C. Boudreaux, B. W. Hamill,
& R. N. Jernigan (Ed.), The Role of Language in Problem Solving
2 (pp. 261-300). New York: North-Holland.
Refereed Workshop
and Symposium Proceedings
Epstein, S. L., Gelfand, J. and
Lock, E. (1998). Learning How to Satisfice. In Proceedings of the AAAI
Spring Symposium on Satisficing. Palo Alto, CA: AAAI.
Gelfand, J. J., Epstein, S. L. and
Powell, W. B. (1998). Integrating Pattern-Based Reasoning in Multimodal
Decision Systems. In Proceedings of the AAAI Spring Symposium on Multimodal
Reasoning. Palo Alto, CA: AAAI.
Epstein, S. L. and Shih, J. (1997).
Learning from Sequential Examples: Initial Results with Instance-Based
Learning. In Proceedings of the MLNet Workshop on Case-Based Learning:
Beyond Classification of Feature Vectors, Prague: ECML-97.
Epstein, S. L. (1997). Representation
and Reasoning for Pragmatic Navigation. In Proceedings of the AAAI Workshop
on Spatial and Temporal Reasoning, Providence: AAAI.
Epstein, S. L. and Gelfand, J. (1996).
The Creation of New Problem-Solving Agents from Experience with Visual
Features. In Proceedings of the AAAI Workshop on Computational Cognitive
Modeling: Source of the Power, Portland, OR: AAAI.
Epstein, S. L. and Gelfand, J. (1996).
Spatially-Oriented Agents Improve a Multi-Agent Decision-Making Program.
In Proceedings of the AAAI Workshop on Spatial and Temporal Reasoning,
Portland, OR: AAAI.
Epstein, S. L. (1996). Spatial Representation
for Pragmatic Navigation. In Proceedings of the AAAI Spring Symposium on
Spatial Reasoning, Stanford, CA: AAAI.
Epstein,
S. L. and Gelfand, J. (1995). Learning Spatial Concepts through Experience.
In Proceedings of the IJCAI Workshop on Spatial and Temporal Reasoning,
47-56. Montreal:
Epstein, S. L. (1995). Collaboration
and Interdependence in Limitedly Rational Agents. In Proceedings of the
AAAI Fall Symposium on Rational Agency, Cambridge, MA: AAAI.
Epstein, S. L. (1994). Identifying
the Right Reasons: Learning to Filter Decision Makers. In Proceedings of
the AAAI 1994 Fall Symposium on Relevance., 68-71. New Orleans: AAAI.
Epstein, S. L. (1993). Toward a
Theory of Well-Guided Search. In Games: Planning and Learning - Papers
from the 1993 AAAI Fall Symposium, Technical Report F9302 (pp. 115-122).
Menlo Park, CA: AAAI Press.
Epstein, S. L., Gelfand, J., Abadie,
P., Lesniak, J. and Midgley, F. (1993). Thinking and Seeing in Game Playing:
Integrating Pattern Recognition and Symbolic Learning. In Proceedings of
the Second International Workshop on Multistrategy Learning, 301-308. West
Virginia:
Epstein, S. L., Gelfand, J., Lesniak,
J. and Abadie, P. (1993). The Integration of Visual Cues into a Multiple-Advisor
Game-Learning Program. In Games: Planning and Learning - Papers from the
1993 AAAI Fall Symposium, Technical Report FS 9302 (pp. 92-100). Menlo
Park, CA: AAAI Press.
Epstein, S. L. (1992). Capitalizing
on Conflict: The FORR Architecture. In Proceedings of the Workshop on Computational
Architectures for Supporting Machine Learning and Knowledge Acquisition,
Ninth International Machine Learning Conference, Aberdeen, Scotland,
Epstein, S. L. (1992). Memory and
Concepts in Reactive Learning. In Proceedings of the Canadian Workshop
on Machine Learning.
Epstein, S. L. (1990). Learning
to Control a Blackboard System for Game Playing. In Proceedings of the
AAAI Workshop on Blackboard Systems, Boston, MA:
Epstein, S. L. (1989). Mediation
among Advisors. In Proceedings of the AAAI Symposium on AI and Limited
Rationality, 35-39. Stanford University:
Thesis
Knowledge Representation in Mathematics:
A Case Study in Graph Theory. Ph.D. thesis, Department of Computer Science,
Rutgers University. 1983.
Professor Epstein's research
is supported by grants from the National
Science Foundation and from PSC-CUNY.