Recent Publications

Journal Papers

Epstein, S. L. 1998. Pragmatic Navigation: Reactivity, Heuristics, and Search. Artificial Intelligence, 100 (1-2): 275-322.

Epstein, S. L., Gelfand, J. and Lock, E. T. 1998. Learning Game-Specific Spatially-Oriented Heuristics. Constraints, 3 (2-3): 239-253.

Epstein, S. L., Gelfand, J. and Lesniak, J. 1996. Pattern-Based Learning and Spatially-Oriented Concept Formation with a Multi-Agent, Decision-Making Expert. Computational Intelligence, 12 (1): 199-221.

Epstein, S. L. 1995. Learning in the Right Places. Journal of the Learning Sciences, 4 (3): 281-319.

Epstein, S. L. 1994. For the Right Reasons: The FORR Architecture for Learning in a Skill Domain. Cognitive Science, 18 (3): 479-511.

Epstein, S. L. 1994. Toward an Ideal Trainer. Machine Learning, 15 (3): 251-277.

Epstein, S. L. 1992. Prior Knowledge Strengthens Learning to Control Search in Weak Theory Domains. International Journal of Intelligent Systems, 7: 547-586.

Epstein, S. L. 1992. The Role of Memory and Concepts in Learning. Minds and Machines, 2: 239-265.

Epstein, S. L. and Sridharan, N. S. 1991. Knowledge Representation for Mathematical Discovery - Three Experiments in Graph Theory. Applied Intelligence, 1 (1): 7-33.

Epstein, S. L. 1988. Learning and Discovery: One System's Search for Mathematical Knowledge. Computational Intelligence, 4 (1): 42-53.

Epstein, S. L. 1988. On the Discovery of Mathematical Concepts. International Journal of Intelligent Systems, 3 (2): 167-178.

Refereed Conference Proceedings

Epstein, S. L. 1999. Game Playing: The Next Moves. In Proceedings of the Sixteenth National Conference on Artificial Intelligence. Orlando, FL: 

Epstein, S. L. (1998.) Toward Design as Collaboration. In Proceedings of the Fifteenth National Conference on Artificial Intelligence, Madison, WI: AAAI.

Epstein, S. L. and Shih, J. (1998). Sequential Instance-Based Learning. In Proceedings of the AI-98. Vancouver.

Epstein, S. L. (1997). Spatial Representation for Pragmatic Navigation. In Proceedings of the Conference on Spatial Information Theory - COSIT '97, 373-388. Laurel Highlands, PA: Springer Verlag.

Epstein, S. L. (1995). On Heuristic Reasoning, Reactivity, and Search. In Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 454-461. Montreal: Morgan Kaufmann.

Epstein, S. L. and Gelfand, J. (1995). Learning New Spatially-Oriented Game-Playing Agents through Experience. In Proceedings of the Seventeenth Annual Cognitive Science Conference, 562-567. Pittsburgh: Lawrence Earlbaum Associates.

Epstein, S. L. (1995). On the Roles of Search and Learning in Time-Limited Decision Making. In Proceedings of the Seventeenth Annual Cognitive Science Conference, 568-573. Pittsburgh: Lawrence Earlbaum Associates.

Epstein, S. L. (1992). The Interaction of Concepts and Memory in Learning. In Proceedings of the Fourteenth Annual Conference of the Cognitive Science Society, 570-575. Bloomington, IN: Lawrence Erlbaum.

Epstein, S. L. (1992). Learning Expertise from the Opposition - The Role of the Trainer in a Competitive Environment. In Proceedings of the Ninth Canadian Conference on Artificial Intelligence, 236-243. Vancouver: Morgan Kaufman.

Epstein, S. L. (1990). Learning Plans for Competitive Domains. In Proceedings of the Seventh International Conference on Machine Learning, 190-197. Austin: Morgan Kaufmann.

Ratterman, M. J. and Epstein, S. L. (1995). Skilled like a Person: A Comparison of Human and Computer Game Playing. In Proceedings of the Seventeenth Annual Conference of the Cognitive Science Society, 709-714. Pittsburgh: Lawrence Erlbaum Associates.

Chapters in Books

Epstein, S. L. (1994). Hard Questions about Easy Tasks - Issues from Learning to Play Games. In S. J. Hanson, G. A. Drastal, & R. L. Rivest (Ed.), Computational Learning Theory and Natural Learning Systems, Volume 1: Constraints and Prospects (pp. 487-521). Cambridge, MA: MIT Press.

Epstein, S. L. (1991). Deep Forks in Strategic Maps - Playing to Win. In D. N. L. Levy, & D. F. Beal (Ed.), Heuristic Programming in Artificial Intelligence 2 - The Second Computer Olympiad (pp. 189-203). Chichester: Ellis Horwood Limited.

Epstein, S. L. (1991). Learning to Play Two-Person Games. In F. Geyer (Ed.), The Cybernetics of Complex Systems: Self-Organization, Evolution, and Social Change (pp. 149-162). USA: Intersystems Publications.

Epstein, S. L. (1989). The Intelligent Novice - Learning to Play Better. In D. N. L. Levy, & D. F. Beal (Ed.), Heuristic Programming in Artificial Intelligence - The First Computer Olympiad. New York: Ellis Horwood.

Epstein, S. L. (1987). Languages for Problem Solving in Graph Theory. In J. C. Boudreaux, B. W. Hamill, & R. N. Jernigan (Ed.), The Role of Language in Problem Solving 2 (pp. 261-300). New York: North-Holland.

Refereed Workshop and Symposium Proceedings

Epstein, S. L., Gelfand, J. and Lock, E. (1998). Learning How to Satisfice. In Proceedings of the AAAI Spring Symposium on Satisficing. Palo Alto, CA: AAAI. 

Gelfand, J. J., Epstein, S. L. and Powell, W. B. (1998). Integrating Pattern-Based Reasoning in Multimodal Decision Systems. In Proceedings of the AAAI Spring Symposium on Multimodal Reasoning. Palo Alto, CA: AAAI. 

Epstein, S. L. and Shih, J. (1997). Learning from Sequential Examples: Initial Results with Instance-Based Learning. In Proceedings of the MLNet Workshop on Case-Based Learning: Beyond Classification of Feature Vectors, Prague: ECML-97.

Epstein, S. L. (1997). Representation and Reasoning for Pragmatic Navigation. In Proceedings of the AAAI Workshop on Spatial and Temporal Reasoning, Providence: AAAI.

Epstein, S. L. and Gelfand, J. (1996). The Creation of New Problem-Solving Agents from Experience with Visual Features. In Proceedings of the AAAI Workshop on Computational Cognitive Modeling: Source of the Power, Portland, OR: AAAI.

Epstein, S. L. and Gelfand, J. (1996). Spatially-Oriented Agents Improve a Multi-Agent Decision-Making Program. In Proceedings of the AAAI Workshop on Spatial and Temporal Reasoning, Portland, OR: AAAI.

Epstein, S. L. (1996). Spatial Representation for Pragmatic Navigation. In Proceedings of the AAAI Spring Symposium on Spatial Reasoning, Stanford, CA: AAAI.

Epstein, S. L. and Gelfand, J. (1995). Learning Spatial Concepts through Experience. In Proceedings of the IJCAI Workshop on Spatial and Temporal Reasoning, 47-56. Montreal: 

Epstein, S. L. (1995). Collaboration and Interdependence in Limitedly Rational Agents. In Proceedings of the AAAI Fall Symposium on Rational Agency, Cambridge, MA: AAAI.

Epstein, S. L. (1994). Identifying the Right Reasons: Learning to Filter Decision Makers. In Proceedings of the AAAI 1994 Fall Symposium on Relevance., 68-71. New Orleans: AAAI.

Epstein, S. L. (1993). Toward a Theory of Well-Guided Search. In Games: Planning and Learning - Papers from the 1993 AAAI Fall Symposium, Technical Report F9302 (pp. 115-122). Menlo Park, CA: AAAI Press.

Epstein, S. L., Gelfand, J., Abadie, P., Lesniak, J. and Midgley, F. (1993). Thinking and Seeing in Game Playing: Integrating Pattern Recognition and Symbolic Learning. In Proceedings of the Second International Workshop on Multistrategy Learning, 301-308. West Virginia:

Epstein, S. L., Gelfand, J., Lesniak, J. and Abadie, P. (1993). The Integration of Visual Cues into a Multiple-Advisor Game-Learning Program. In Games: Planning and Learning - Papers from the 1993 AAAI Fall Symposium, Technical Report FS 9302 (pp. 92-100). Menlo Park, CA: AAAI Press.

Epstein, S. L. (1992). Capitalizing on Conflict: The FORR Architecture. In Proceedings of the Workshop on Computational Architectures for Supporting Machine Learning and Knowledge Acquisition, Ninth International Machine Learning Conference, Aberdeen, Scotland,

Epstein, S. L. (1992). Memory and Concepts in Reactive Learning. In Proceedings of the Canadian Workshop on Machine Learning.

Epstein, S. L. (1990). Learning to Control a Blackboard System for Game Playing. In Proceedings of the AAAI Workshop on Blackboard Systems, Boston, MA:

Epstein, S. L. (1989). Mediation among Advisors. In Proceedings of the AAAI Symposium on AI and Limited Rationality, 35-39. Stanford University:

Thesis

Knowledge Representation in Mathematics: A Case Study in Graph Theory. Ph.D. thesis, Department of Computer Science, Rutgers University. 1983.


Professor Epstein's research is supported by grants from the National Science Foundation and from PSC-CUNY.
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